The whole lot of Bananza's terrain is made out of voxels, which Motokura explained was the principal factor distinguishing it from Odyssey.[27] Takahashi described creating ranges from voxels as considerably more easy than polygonal modeling, as builders could "freely Mix voxels and products to construct terrain after which you https://donkeykongbananza08641.oblogation.com/35480219/little-known-facts-about-donkey-kong-bananza